![]() they are agile enough to evade nonflying armies, and never get in situations where they are numerically inferior to the enemy unless surprised.ģ. And you usually can't do ♥♥♥♥♥♥♥♥♥ about the tireless spell because 1, its not cp efficient to disjunct and 2, you need to be casting your own big spells.Ģ. they usually have the warlord spamming tireless spells so you can't gang up on them. The reason that gold manticores win against everything is becauseġ. If you had to face gold manticores once in a while, its ok because you can sacrifice a stack to go after them. The second manticore is what exists in the real game and is not a reasonable unit in the slightest. The first manticore is the one that exists on paper and is a reasonable unit. The op stated that once the warlord gets manticores and global assault it is gg, and I agree with him. Now when the difference between consistently winning and consistently losing on the same difficulty level is class then there IS an issue. Warlord pikemen have a chance, but they don't count because they are warlord units, and simply using warlord units to counter warlord units is hilariously stupid in terms of class equality. An earth elemental that is champion 1-2 has a chance. NO OTHER UNIT can beat gold manticores 1v1. There is no unit capable of stopping a gold manticore 1v1 except a dread reaper, or a gold shadowstalker. The reason is that gold manticores are pretty much impervious to physical damage, and with 130-150 hp, they are able to sweep in. Also, juggernauts do not win against gold manticores period. Gloweye lots of people confuse juggernaut/dreadnought and mix em up. If any Class is OP it's Necromancer or Theocrat, their synergies and Snowball potential is ridiculous compared to other Classes. If you used Warlord against any competent player or against an AI that isn't bad. As Frostlings you'll lose Physical Damage to get Frost Damage and all your units are weak to Fire, as Draconians you'll gain Fire damage on Melee attacks but most of your Ranged units will only deal Fire damage and lose 3 shot attacks and you are weak to Frost.īasically the only reason why Warlord seems OP in Singleplayer is because the AI sucks. having units that have no special abilities and primarily deal Physical Damage makes them vulnerable to all sorts of Class/Race comboes.Įven if you try to offset your Mono Physical Class units with being Races like Draconians or Frostlings. However this strength is also Warlord's greatest weakness. It's an incredibly simple Class that is easy to understand and it's major strength is having more powerful units, Physically, than any other Class. Many, many players have contributed to the discussion as well as highly experienced/skilled players. Most recently, that got locked due to bickering. Please refer to the other threads that have the same "Warlord/Manticores is OP" motif. I'm not sure why the Devs made the Warlord so OP compared to the other classes. 1-3 if the stacks aren't using 4th tier units. when I play warlord a single 8 stack of gold-medal manticores can rip through anything 1-1 and usually 1-2 at least. I had 12 gold medal Dreadnoughts and 6 gold medal flame tanks against 6 manticores, 5 Mutants (the big ugly regenerating things) and 2 pikemen. ![]() I just played a game where I was a Dreadnought. This is even more true if combined with a powerful race like the Dwarves with good resists. Likewise, I can mop the game every time with a Warlord even if I'm surrounded and every AI declares war on me immediately. Once the Warlord gets Global Assault and Manticores - it is unstoppable almost regardless of what I play. Unless there is a warlord who starts far away. I can get wiped if ganged up on, or if I get a bad start.but usually can handle myself while getting a challenge. I like to play XL maps with all AI opponents maxed and on King/Emperor. But the Warlord is so overpowered compared to the other classes it takes quite a bit of the fun away. This only applies to SP as I don't play MP and it may be completely different.
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